Health:
PAR: Passive Defense:
Armor X:
Armor Y:
Vulnerability: Default:
V-:
Combat Thresholds: Melee Accuracy:
Ranged Accuracy:
Unarmed Accuracy:
Support Thresholds: Physical Talent:
Mental Talent:
Social Intelligence:
Utility Thresholds: Staying Power:
Evasive Coordination:
Power Potential:
Physical Masteries: Constitution:
Agility:
Strength:
Mental Masteries: Intuition:
Logic:
Creativity:


Attack Name: Cost: AP:
Value:
Attack Show:
and
Attack Damage:
Range: 2+ Targets Type:
On Hit Value: Bonus Value:
On Hit Description: Bonus Description:
Average Uses per Turn:


Unique Action Name: Cost: AP:
Value:
Action Value:
Description:
Average Uses per Turn:


AP/Turn: Bonus Starting AP:
Free Improves/Turn: Improve Bonus Value:
Free Power Ups/Turn: Power Up Bonus Value:
Free Blocks/Turn: Block Bonus Value: Block Show:
and
Free Evades/Turn: Evade Bonus Value: Evade Show:
and
Bonus Value per Turn: Bonus Value Description: